Thursday, September 07, 2006

Smurphy's Laws

Smurphy’s Laws

1. If anything can go wrong, it will.
2. If there is a possibility of several things going wrong, the one that involves Gargamel will be the first one to go wrong.
3. If anything just cannot go wrong, it will anyway, and it will involve Brainy.
4. If you perceive that there are four possible ways in which something can go wrong and circumvent these, then a large orange cat (named Azrael) will promptly appear.
5. Left to themselves, things tend to go from bad to smurf.
6. If everything seems to be going well, you have obviously overlooked Smurfette wandering off by herself to pick flowers several hours ago.
7. Nature always sides with the hidden Azrael.
8. Nothing is foolproof, because Gargamel is too ingenious.

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